Dominance of pushers at AWS46
Moderators: BeligerAnt, petec, administrator
Forum rules
* Only one rule per thread. Any deviation will be moved by the moderators.
* Keep the discussions on-topic, relevant and polite. Anything else WILL be removed by the moderators.
* If you start a new thread (to discuss a different rule) quote the existing rule in the first post so everyone knows what you're talking about.
* The existing rules (version 4.2) can be found here: http://robotwars101.org/ants/rules.htm
* Only one rule per thread. Any deviation will be moved by the moderators.
* Keep the discussions on-topic, relevant and polite. Anything else WILL be removed by the moderators.
* If you start a new thread (to discuss a different rule) quote the existing rule in the first post so everyone knows what you're talking about.
* The existing rules (version 4.2) can be found here: http://robotwars101.org/ants/rules.htm
-
- Posts: 3716
- Joined: Sun Apr 03, 2005 5:30 pm
- Location: Antrim, Northern Ireland
- Contact:
Re: Dominance of pushers at AWS46
Great Peter. I look forward to fighting in it. I'm guessing its quite a long stretch to have it ready for the AWS?
Die Gracefully Robotics
Winner - AWS 39
Winner - AWS 39
Re: Dominance of pushers at AWS46
could we book this arena for antweight open please Peter if it's done in time? ( late november )
Daniel Jackson.
Team Hectic.
Many antweights
Super antweights: territorial.
Fleaweights: fleadom fighter, gaztons.
Featherweights: hectic (under construction)
Team Hectic.
Many antweights
Super antweights: territorial.
Fleaweights: fleadom fighter, gaztons.
Featherweights: hectic (under construction)
- BeligerAnt
- Posts: 1872
- Joined: Wed May 15, 2002 12:00 am
- Location: Brighton
- Contact:
Re: Dominance of pushers at AWS46
"Robots must fit in a 10mm cube and weigh no more than 150mg"peterwaller wrote:Yes sorry that is 1/10 scale.
- Anyone up for a challenge?
Gary, Team BeligerAnt
- peterwaller
- Posts: 3213
- Joined: Fri Feb 15, 2002 12:00 am
- Location: Aylesbury Bucks
- Contact:
Re: Dominance of pushers at AWS46
The AWS is unlikely but November should be fine I will post on any progress or problems as I go.
One thing I might try and include is some internal lighting as curved surfaces can have reflection problems with overhead lighting.
Its no good trying to improve the visibility of the robots if all you can see is reflections.
Here it is with the proper dimensions.
I will probably start with the quarter circle shaped pits as shown in red.
One thing I might try and include is some internal lighting as curved surfaces can have reflection problems with overhead lighting.
Its no good trying to improve the visibility of the robots if all you can see is reflections.
Here it is with the proper dimensions.
I will probably start with the quarter circle shaped pits as shown in red.
Re: Dominance of pushers at AWS46
Hi,
Don't want to start another debate but one thing that strikes me when I see this design, it seems to favour pushers; by going with the idea that we shouldn't have low walls etc. as they are unfair to pushers as they can't really use them it now sort of means there is no point building anything other than pushers! With the 4 pits like that the best strategy would be to build a 4 wheel drive rambot with a scoop or wedge, an argument could be made for a grabber to help grab your opponent and drop them in the pit.
But there seems to be virtually no point in building a lifter or flipper as there are no walls to throw robots over, likewise for vertical spinners and drums and for horizontal spinners there is a very high risk of falling into pit if you also go flying off from a big hit.
It seems to me that to be fair an arena should have some limited push/drop off for pushers, some low walls for lifters, some higher walls for pneumatic flippers and vertical spinners/drums and a reasonable amount of wall round the outside to stop horizontal spinners flying out.
Personally I felt the arena at the last AWS worked really well, our teams pushers had enough drop off to push out opponents but it still required skill, and our vertical spinner was able to thow robots over the low walls, and likewise pneumatic flippers were able to throw robots out. All it may lacked were some very low walls (like 10-20mm) for lifters to lift over.
I'm not saying don't build that arena, by all means let's give it a go but I would suggest leaving enough flexibility in the design to revert to an arena more like the last AWS.
Just my (rather lengthy) 2 pence!
Don't want to start another debate but one thing that strikes me when I see this design, it seems to favour pushers; by going with the idea that we shouldn't have low walls etc. as they are unfair to pushers as they can't really use them it now sort of means there is no point building anything other than pushers! With the 4 pits like that the best strategy would be to build a 4 wheel drive rambot with a scoop or wedge, an argument could be made for a grabber to help grab your opponent and drop them in the pit.
But there seems to be virtually no point in building a lifter or flipper as there are no walls to throw robots over, likewise for vertical spinners and drums and for horizontal spinners there is a very high risk of falling into pit if you also go flying off from a big hit.
It seems to me that to be fair an arena should have some limited push/drop off for pushers, some low walls for lifters, some higher walls for pneumatic flippers and vertical spinners/drums and a reasonable amount of wall round the outside to stop horizontal spinners flying out.
Personally I felt the arena at the last AWS worked really well, our teams pushers had enough drop off to push out opponents but it still required skill, and our vertical spinner was able to thow robots over the low walls, and likewise pneumatic flippers were able to throw robots out. All it may lacked were some very low walls (like 10-20mm) for lifters to lift over.
I'm not saying don't build that arena, by all means let's give it a go but I would suggest leaving enough flexibility in the design to revert to an arena more like the last AWS.
Just my (rather lengthy) 2 pence!
-
- Posts: 3716
- Joined: Sun Apr 03, 2005 5:30 pm
- Location: Antrim, Northern Ireland
- Contact:
Re: Dominance of pushers at AWS46
But lifters/flippers/spinners ect can still use the pits. They can still fire robots into them. And a lifter/flipper usually uses the weapon to turn the robot over and control them to the pits.
The way I read what you're saying Max is that only pushers can use pits but you can easily launch a robot over into the corners to land in the pits of a disc or flipper too.
I would also argue that any arena that has a certain amount of drop off gives a certain advantage to a good pusher. Whilst we have drop off, there is always a relatively good reason to build a pushbot. But I don't really see how this configuration favours pushers beyond that. Everyone can use the corner pits.
The way the arena was configured at the last AWS is precisely what caused the pusher bias debate to start in the first place, so its a bit odd to state that it worked really well!
Peter, are you planning on modifying the current arena into this one, or is it a completely separate idea? Just as I know Rory wanted to use your arena if Scott couldn't get theirs to the AWS and it'd be awkward if he asked and you were mid modifications.
The way I read what you're saying Max is that only pushers can use pits but you can easily launch a robot over into the corners to land in the pits of a disc or flipper too.
I would also argue that any arena that has a certain amount of drop off gives a certain advantage to a good pusher. Whilst we have drop off, there is always a relatively good reason to build a pushbot. But I don't really see how this configuration favours pushers beyond that. Everyone can use the corner pits.
The way the arena was configured at the last AWS is precisely what caused the pusher bias debate to start in the first place, so its a bit odd to state that it worked really well!
Peter, are you planning on modifying the current arena into this one, or is it a completely separate idea? Just as I know Rory wanted to use your arena if Scott couldn't get theirs to the AWS and it'd be awkward if he asked and you were mid modifications.
Die Gracefully Robotics
Winner - AWS 39
Winner - AWS 39
- peterwaller
- Posts: 3213
- Joined: Fri Feb 15, 2002 12:00 am
- Location: Aylesbury Bucks
- Contact:
Re: Dominance of pushers at AWS46
Max I think as discussions have shown it is not easy to predict how arena design will work in practice and I have tried to keep it so it is adaptable.
The basic arena will have 4 25cm square pits built in but by having lay in sheets they can be adapted to the curved or triangular shape.
With the square shape drop offs it will be easy to add walls of any length and height to any of the eight dropoff edges as seems appropriate.
Dave this will be a completely new arena so the old one will still be available in the mean time.
The basic arena will have 4 25cm square pits built in but by having lay in sheets they can be adapted to the curved or triangular shape.
With the square shape drop offs it will be easy to add walls of any length and height to any of the eight dropoff edges as seems appropriate.
Dave this will be a completely new arena so the old one will still be available in the mean time.
-
- Posts: 3716
- Joined: Sun Apr 03, 2005 5:30 pm
- Location: Antrim, Northern Ireland
- Contact:
Re: Dominance of pushers at AWS46
Yeah I see what you are saying Dave, I still think what I said is true but like I said before I'm very happy to see how the new design works and will be happy to be proved wrong. As long as the arena is adaptable so it can be changed if necessary then I'm all for experimenting!
-
- Posts: 3716
- Joined: Sun Apr 03, 2005 5:30 pm
- Location: Antrim, Northern Ireland
- Contact:
Re: Dominance of pushers at AWS46
I think the debate can probably be closed with the statement "the arena last time didn't quite work best, so lets experiment with new ones".
Fun times ahead.
Fun times ahead.
Die Gracefully Robotics
Winner - AWS 39
Winner - AWS 39